Medium: Glass bottle, Wood, Acrylic sheets, Wire, Solar cells, Battery, Sensors, Copper, Silver Soldering, Pcb board Components
Concept: Biomimicry (from bios, meaning life, and mimesis, meaning to imitate) is a design discipline that seeks sustainable solutions by emulating nature’s time-tested patterns and strategies, e.g., a solar cell inspired by a leaf. The core idea is that Nature, imaginative by necessity, has already solved many of the problems we are grappling with: energy, food production, climate control, non-toxic chemistry, transportation, packaging, and a whole lot more.
eLEmeNT: EaRTh is a future based diorama where nature meets technology, in a glass blown bottle. This diorama contains functional and non-functional PCB boards inside the jar. The PCB boards employ an old method where silk-screen is used to transfer copper onto the acrylic sheets. These slides are all designed in a software called Eagle. The design of the PCB boards is a hybrid crossover of nature elements and circuit schematics.
The functional circuitry is charged primarily by a tree in the bottle, constructed of SOLAR CELLS and secondary power is DC. Once the battery is charged the functional boards make nature-based sounds inside the glass bottle. The sound are of big bang, the sound of earth from a distance through radio waves, whales mating, rain, wind, birds etc. There is also a sensor in the jar and when touched it makes high pitched electronic sounds which indicates our carbon imprinting on the diorama of Earth.
Engineer: Paul Chacko
Sound Design: Kari Rae Seekins